As a result, they are getting love from fans, as well as hate for the positive portrayal of lesbian, minority, and transgender characters. Developer Naughty Dog, its team, and the cast took a lot of risks in this ambitious sequel. I believe Part II reflects some amazing craftsmanship, riveting cutscenes, and empathetic storytelling. Since the game is such a raw experience, I think it helps to talk about it after you play it, and we hope this story helps you understand it better. We put together this video, which she edited. One solace was that I played this one together with my middle daughter, Danielle Takahashi, who was too young for such a serious game when the first one debuted in 2013. It was eerie playing a game about a post-pandemic zombie apocalypse during a pandemic, with emergency vehicle sirens going off in the background in real life. And the tale matches the action’s intensity. The action is intense, grueling, and raw. It’s rare to find a work of art that is such a big commercial success, and I thought it was worth examining what made the story so moving. The original moved over 17 million copies, generating more than $1 billion at retail. The Last of Us Part II has sold more than 4 million copies. Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.
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